Item Modeling

      I have this ceremonial pipe that I modeled and textured. Was one of my 10 objects in the scene that I choose to complete during the semester. I did have to limit my scope a few times was getting off track and wanting to add extra things without getting what I needed done.



     The high poly was my biggest struggle with this pipe due to the fact I started with a low poly model and worked my way to the high poly which threw off some of the details when I went to render them together. But I finally fixed the issues and was able to get a nice object out.




      This is how the model came out once I brought it into substance painter and textured everything and sent it to sketchfab for it to be rendered out and downloadable if anyone ever wanted to look at its geometry or use it.




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